﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Xml.Serialization;

namespace MyGame.Objects
{
    public class Cell
    {
        private int positionX;
        private int positionY;
        private char cellType;

        [XmlAttribute("PositionX")]
        public int PositionX
        {
            get { return this.positionX; }
            set { this.positionX = value; }
        }

        [XmlAttribute("PositionY")]
        public int PositionY
        {
            get { return this.positionY; }
            set { this.positionY = value; }
        }

        [XmlAttribute("CellType")]
        public char CellType
        {
            get { return this.cellType; }
            set { this.cellType = value; }
        }
    }
}
